Founder & Full-Stack Game Developer
He began his journey by studying Physics at university, drawn to numbers, graphs, and the hidden patterns behind them. That curiosity pulled him toward programming, and years of frontend work led him to Web-based 3D, where digital objects gain depth, space, and interaction. He founded Occupier and builds it end to end: from the first concept and game design, through the 3D battlefield and the interface players see, to the backend and the software architecture that hold every world together. Today, he blends science, code, and visual imagination to craft immersive game experiences.

